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278 posts found
Lidraughts Feedback - Bugs and error reports#5

But the tournament clock is also there for a reason, there should be a result when the tournament ends. Consider a rapid 10+0 tournament, it could take a long time after the tournament has finished be…


RoepStoep
Lidraughts Feedback - 2 improvements#7

Hi @Roitelet, It is certainly not the case that we don't listen to players, you input and that of others is very much appreciated, necessary even. We have made many changes already based on sugges…


RoepStoep
Lidraughts Feedback - 2 improvements#6

The most prominent part of this subject here is: Having more time to think in games in tournaments. We constantly look into that. What is and what isn't correct, in this moment of time, is based…


BumperBalloonCars
Lidraughts Feedback - Draughts 8x8#3

not exactly Redscales, it would be Brazilian draught and it has some popularity (on playok there is more player playing 8*8 than 10*10) So I think the idea is a good one (he is not the first askin…


piers
Lidraughts Feedback - Feature Request(?): Keyboard Move Entry#3

It should work, you can enter moves with full notation as in 10-15 or 1x12 (with or without leading zeros), or just the src-dst squares, e.g. 1015 or 0112 (requires leading zeros)


RoepStoep
General Draughts Discussion - Antidraughts inaugural tournament#10

Personally I dislike any time control less than five minutes (I like 10+ mins at least to be honest, though I imagine I am in the minority there). Longer time controls are probably better for beginner…


Lanoc
Lidraughts Feedback - Feature Request: Coordinates in every square#6

I have understood this: memorizing the first 10 positions (the squares from 1 to 10) it is easy to improve by counting, for example, from the square number 1, +10 to obtain the square number 11; + 20 …


Andrea
Lidraughts Feedback - Feature Request: Coordinates in every square#3

Can you please use coordinates where the x axis is marked by letters A to J and y axis is marked by numbers 1 to 10. Moves will be marked by (initial square) -> (final square). I don't understand th…


Hangrad
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