Frysk!: From Beginner To Master
21 • xiaofei3 •- Introduction
- 1. 46-41 5-10 variation idea 49-44
- 1. 46-41 5-10 variation idea 32-28
- 1. 46-41 3-8 variation
- 1. 48-43 5-10 variation idea 34-29
- 1. 48-43 5-10 variation idea 43-38
- Analysis board
- Practice (White)
- Practice (Black)
- Catch king practice 1
- Catch king practice 2
- Catch king practice 3
- Catch king practice 4
- Catch king practice 5
- Catch king practice 6
- Catch king practice 7
- Catch king practice 8
- Catch king practice 9
- Catch king practice 10
- Game appreciate: Nare - Jelle
- Game appreciate: Jelle - Karimov
- Game appreciate: Nare - niemand
- Game appreciate: EdwinMao - Karimov
- Game appreciate: Karimov - EdwinMao
- The appendix
- xiaofei3
- qwe123
getulioferreira's Study getulioferreira •Aurora BOREALIS Professional 2.11
1 • getulioferreira •- Chapter 1 Game 1
- getulioferreira
- PauloMachado
- Scientia
getulioferreira's Study Match KestoG 1.5 vs Kallisto 5
1 • getulioferreira •- Chapitre : 1 Game 1 Kukuyev
- getulioferreira
Basic structures and systems (for beginners)
6 • EloiOrigami •- Tail
- Fork
- Centre pyramid
- Clover
- Crossformation
- Centre Block
- Eastern block
- Olympic formation
- Diamond
- System 1: The Forklock
- System 2: The Cloverlock
- System 3: Chainlock
- System 4: Centreplay
- System 5: (right) Wing attack
- System 6: Classical game
- EloiOrigami
Basic structures and systems (for beginners)
3 • Twitch3000 •- Tail
- Fork
- Centre pyramid
- Clover
- Crossformation
- Centre Block
- Eastern block
- Olympic formation
- Diamond
- System 1: The Forklock
- System 2: The Cloverlock
- System 3: Chainlock
- System 4: Centreplay
- System 5: (right) Wing attack
- System 6: Classical game
- Twitch3000
1 move tactical ideas for beginners
5 • kalnap •- "Give 1, take 2 or more": Pattern #1
- "Give 1, take 2 or more": Pattern #1 in a game
- "Give 1, take 2 or more": Pattern #1 in a game from black's perspective
- "Give 1, take 2 or more": Pattern #1 with multiple checkers to be captured
- "Give 1, take 2 or more": Pattern #2
- "Give 1, take 2 or more": Pattern #2 in a game
- "Give 1, take 2 or more": Pattern #1: Exercise #1
- kalnap
- inesistenza