lidraughts.org

Brazilian Draughts move explanation

Is there available resources about every move explanations?

Like in chess where every move explained through words.

I don't understand actually why i move this and this, etc.

@aimiekamikoza By learning: read training books, solve puzzles, watch games. It is how you can memorize any new pattern, and there are no better means.

@aimiekamikoza There is a limited number of publications on Brazilian draughts in English. In the better case, you can look for books on POOL DRAUGHTS / American Pool Checkers via Google search, and keywords should be "Vladimir Kaplan Pool Checkers pdf".
However, there is a whole site in Brazilian Portuguese which provides basic hints for beginners and also a good number of publications: explore http://damasciencias.com.br .

Today I discovered that site http://poolcheckers.com/ was renewed (a week ago it was shut down for unknown reasons), and there you can have access to direct download of Kaplan's books (see "section E-library"). As well, keep in mind that in the same section you can learn basic endgames which are common for all three backwards jumping variants (Pool, Brazilian, Russian).

@kalnap how should i train for a tournament? I am beginner level in the sense that i know how play brazilian draughts. Just i know how to play. Please give some guidelines oh how i should train. Thanks.

It will take many hours of work for describing first steps. I minimized goals: I am about to explain basic principles which would be valuable for studying any book or watching any game.
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1. Tactics
- Learn to recognize primitive shots (give less, take more or take with advantage; particularly: give 1, take 2)
Typical examples
(a) white: h2, g3, e3 ; black: e5, g5 . White gives 1 with 1. g3-f4, black takes 1 with 1. .. e5xg3, and white takes 2 with 2. h2xh6
(b) white: c1, d2, e3 ; black: c5, g5. White gives 1 and takes 2 because of 1. c3-d4
(c) white: e3, f4, h4 ; black : c5, g7. White gives 2 and takes 2 with advantage, because of 1. e3-d4 , and white will have a king.
(d) white: e3, f2, g1 ; black: c3, g5. White gives 1 and takes 2 by playing 1. e3-f4.
Note. These are PATTERNS: in real games there might be more draugthsmen on the board, however, you can execute same ideas.

- "Eyes" / "Glasses" / "Gates" (The name may vary among different national schools, but the key idea is that if your opponent leaves a free square between 2 pieces on the same diagonal, giving you opportunity to attack, you must examine a possibility to win a draughtsman. As well, this motif can be used for making sacrifices or for opening a path towards crowning, but you will learn it by time).
Example:
white: d4 , black: d6, f4. There is a free square between two black pieces, therefore, white should play 1. d4-e5.

- Attack undefended or isolated draughtsman
If you recognize that some draughtsman is far from his fellow draughtsmen, you should examine a possibility to win by launching attacks.
Example:
white: c3, e3, g3; black: c5, g5. In this case, white wins with 1. g3-h4. If white plays negligently, black can draw: 1. c3-d4? g5-h4! 2. d4xb6 h4xd4, and no one can win.

Reconnecting