lidraughts.org

Werewolf Checkers

Hey guys!
Here is my new variant of checkers that can be played online.

The game is played according to the basic rules of Russian Checkers, with the only difference that you need to capture not only the opponent’s checkers, but also your own, while A CHECKER MAKING A CAPTURE CHANGES ITS COLOR IMMEDIATELY AFTER THE FIRST JUMP.

Full rules can be read here: www.chess.com/blog/Pokshtya/werewolf-checkers or here granddicechess.livejournal.com/9075.html

You can play online against a bot or other players here: games.dtco.ru/map/17
You can also play against a bot on Dagazproject (no registration required): dagazproject.github.io/checkers/werewolf-checkers.htm

Dude, this is wild!
Took me some time to realize that endgames are way different than others variants.

The bot sacrifices pieces, but since capturing change colors, it's actually trading pieces!

Thank you! The concept of the game will be better revealed in an orthogonal version with an initial arrangement such as in Croda for example.
bonaludo.files.wordpress.com/2016/02/warcaby-croda.png?w=395&h=391

In this case, the checkers move either one square forward or one square forward diagonally, but capture orthogonally in four directions.
The result will be a mind-blowing variant of checkers that even engines will find extremely difficult to evaluate.

Orthogonal version of the game:

dagazproject.github.io/checkers/metacheckers.htm

Ordinary piece (a man) can move one square forward or one square forward diagonally.
Man can capture friendly or opponent pieces by jumping over forwards, sideways, or backwards and landing on the free square beyond them. Man making a capture changes its color immediately after the first jump.
King can move any number of squares horizontally, vertically or diagonally (like a queen in chess).

Reconnecting