lidraughts.org

Traps in draughts

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  1. Trap your opponent in a bad combination
  2. Decoy-move 2
  3. Another trap
  4. Nr. 4
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Frisian: (beginners) Introduction and puzzles

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  1. Introduction: Oer alles
  2. Introduction 2: opening and capture examples
  3. Example 1: A Frisian shot, such a beautiful game
  4. Example 2: know the rules
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Basic structures and systems (for beginners)

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  1. Tail
  2. Fork
  3. Centre pyramid
  4. Clover
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Choice of capture with equal value; capture with the king is obliged

1 • BumperBalloonCars •
  1. Choice of capture
  2. Tactics
  3. Exercise #1
  4. Exercise #2
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  2. RoepStoep

Tjalling's Pre-Course In Draughts 2

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  1. Capturing is compulsory
  2. Another example
  3. Exercises: 2.1
  4. 2.2
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Tjalling's Pre-Course In Draughts 3

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  1. Majority capture
  2. Choice
  3. Exercises: 3.1
  4. 3.2
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Capture exercises II

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  1. Exercise #1
  2. Exercise #2
  3. Exercise #3
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  2. RoepStoep

Capture exercises I

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  1. Exercise #1
  2. Exercise #2
  3. Exercise #3
  4. Exercise #4
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  2. RoepStoep

Tjalling's Pre-Course In Draughts 15

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  1. Removing pieces
  2. Exercises: 15.1
  3. 15.2
  4. 15.3
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Tjalling's Pre-Course In Draughts 13

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  1. Making shots with your king
  2. Example 2
  3. Exercises: 13.1
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Tjalling's Pre-Course In Draughts 10

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  1. Making a breakthrough
  2. Sacrifice for the breakthrough
  3. Exercises: 10.1
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Value of a capture

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  1. Value of a capture
  2. Exercise #1
  3. Exercise #2
  4. Exercise #3
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  2. RoepStoep

Promotion to king

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  1. Promotion from piece to king
  2. Exercise #1
  3. Exercise #2
  4. Exercise #3
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  2. RoepStoep

Moving the king

2 • BumperBalloonCars •
  1. Introduction
  2. Exercise #1
  3. Exercise #2
  4. Exercise #3
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  2. RoepStoep
Reconnecting