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Alix, Ch. Cent coup de dames. Paris: 1867.

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  1. Corner bracket
  2. Shockwave
  3. Fisticuff
  4. Attack
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Making draws in hard positions

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  1. Exploiting misplaced king on main diagonal
  2. Forcing opponent to execute unfavourable attack
  3. Deciding for a draw in dubious and uncertain position
  4. Delivering a shot with a help of opponent's king
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Multiple king endgames

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  1. 4 kings + 1 checker vs. 2 kings
  2. 3 kings + 2 checkers vs. 2 kings on diagonals 1<->45 and 6<->50
  3. 3 kings + 2 checkers vs. 2 kings on long diagonal: proper defensive technique
  4. 4 kings + 1 checker vs. 2 kings on long diagonal
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When symmetrical "copy & paste" of opponent moves leads to failure...

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  1. Case #1
  2. Case #2
  3. Case #3
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3 kings vs. 1 king: exceptional winning positions

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  1. Case #1
  2. Case #2
  3. Case #3
  4. Case #4
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Standard keypositions at king endgames

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  1. Leclercq position
  2. Scouppe position
  3. Improper defense when a win via Scouppe position is disabled
  4. Improper defense when a win via Scouppe position is disabled (ctd.)
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Introduction into International Draughts. Part 1: Understanding board.

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  1. Structure of the board
  2. Left flank: dream position
  3. Left flank: strength of triangular structure 26-31-36
  4. Left flank: when delayed development of checker 46 is fatal
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  2. AnUnknownBoy

Nezhmetdinov games in Russian draughts

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  1. Serkov - Nezhmetdinov
  2. Nezhmetdinov - Ivliyev
  3. Nezhmetdinov - NN (played in blind mode!)
  4. Nezhmetdinov - NN (played in blind mode!)
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  2. RoepStoep

Interesting ideas in Russian draughts openings

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  1. Chapter 1
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Opening theory differences between Russian and Brazilian draughts

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  1. Matasov-Petrov opening (1. e3-f4 f6-g5 2. f4-e5)
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Defensive play in materially disadvantageous positions

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  1. Exploiting in-between move for the march towards crowning (RU & BR)
  2. Exploiting in-between move for saving shot (RU & BR)
  3. 4th row vs. 6th row opposition draw (RU & BR)
  4. Self-blockade at opponent's camp & fly-through crowning (RU only)
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1 move tactical ideas for beginners

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  1. "Give 1, take 2 or more": Pattern #1
  2. "Give 1, take 2 or more": Pattern #1 in a game
  3. "Give 1, take 2 or more": Pattern #1 in a game from black's perspective
  4. "Give 1, take 2 or more": Pattern #1 with multiple checkers to be captured
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  2. inesistenza

4 kings vs. 1 king: learn how to trap king quickly

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  1. Key position #1: a pair of parallel kings on diagonals 1<->50, 6<->45
  2. Derivation of key position #1
  3. Non-finished key position #1
  4. Key position #2: rhombic construction on diagonals 1<->50, 6<->45
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4 kings vs. 1 king & 1 checker: winning technique for beginners

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  1. When black checker stands on square 6
  2. When black checker stands on square 6, but black king takes long diagonal
  3. When black checker stands on square 6: a creative approach
  4. When black checker stands on square 16
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