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what should i do at the start?

well, i play chess and never learnt how to play draughts so i did some of the puzzles and am starting to figure very basic stuff out i think but what should i do in the opening(or whatever its called)

ok... anyone? like absolutly anyone? plz someethiiinnnggggg literally any advice at all would be helpful

@muldrothaEDH Regarding openings, draughts on large boards (including 10x10) is almost independent from opening theory. A player needs not to know any opening (except if he or she wants to apply some tactical or positional ideas). However, any player must follow some principles:
(a) Finish your actions at the flank where you had commenced some activity: generally, you should strive to build strong columns which are prerequisite for making exchanges and engagement into battle for central squares;
(b) Don't make holes in your position, because in many cases your opponent will be able to deliver a shot, and sometimes you will wonder how your opponent checker was able to run through holes in your camp;
(c) Focus on central squares, but don't neglect edge squares. You need not to overload central squares with checkers for achieving comfortable position. You need not to push your checkers on edge squares, because in many cases your opponent will be able to restrict number of good moves by placing 1 checker against your 2 edge checkers. Edge squares are good, if they can squeeze opponent checkers at flanks, provide exchanges or serve for tactical purposes: otherwise, they can be considered as weaknesses.
(d) Don't empty your first row checkers too early, particularly it is true regarding checkers on squares 3 / 48, 4 / 47.
(e) If you need to have more space for making more moves, the best choice is to make an exchange by jumping backwards.
(f) If you have to defend your position, you must count how many checkers are in each of your flanks and how many checkers of your opponent are in front of them. If these numbers are equal or almost equal, it is good. Yet, if the difference of checkers in one of flanks exceeds 2, it marks a possibility of an attack: of course, it is better for a player which has more checkers at respective flank. However, mobility of checkers must be also taken into account in these calculations.
(g) If you are not playing symmetric or quasi symmetric position, it is better to develop your checkers by making exchange forwards. As well, there is no need to rush deeply into opponent camp at the opening, because your opponent can get benefit by making exchange of your advanced checkers.
(h) If you have an advantage, and you can't decide about endgame plan, you must always keep in mind that a win by opposition or stalemate (in other words, imprisonment) is a better option than a win by king endgame.

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